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 Post subject: About: Building A Better Fort
PostPosted: Sun Aug 02, 2015 10:43 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
Posts: 473
Location: 48°5’ north, 71°04’ west
A little mod by K of the CC group gives you some interesting to add to the forts you can make, (I'm using a beta, but this is all included in the next version), presenting the simple moat using 'Irrigate' http://colonialcharter.com/index.php/forum/kralyergs-kave-of-krazy-kontraptions/1346-irrigate:

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So I placed the brick road first, let them build it, then the irrigation which at first looks rather flat, but will become as seen.

:big-grin:

Here are some shots of a simple fort at a bend in the river:

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And for fun, what you can do by placing several of the ruins from NMT at different angles:

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There are many more military items in the current CC beta, so I will see what I can do on the same terrain with them. :big-grin:

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 Post subject: Re: Building a better fort
PostPosted: Mon Aug 03, 2015 2:41 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
Denis de la Rive wrote:
Here are some shots of a simple fort at a bend in the river

Oh yeah, looking good... very good! :thumbsup:



Quote:
And for fun, what you can do by placing several of the ruins from NMT

Yep, also mix-match with the golden calf... :laughing-loud:

Spoiler:
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 Post subject: Re: Building a better fort
PostPosted: Mon Aug 03, 2015 5:50 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
Posts: 473
Location: 48°5’ north, 71°04’ west
So here is a step by step how to for making the ditch:

Frist lay out the roads that will form the sides of the embankment, and let the workers build them.

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In this example with two colors of bricks, (still need to test other types, but any road texture shoulds work), the gravel road is for show and not needed. Next place the "Irrigate" and build:

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The ditch looks rather flat at this point, but we can fix this, (I don't understand why but it works) by plopping a square with the level terrain tool in any square nearby, (no need for it to be built):

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:grandpa:

I hope you find this useful for all kinds of uses, I hope to make a port structure with the same gem as I know it works with the CC dock elements. :big-grin:

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 Post subject: Re: Building a better fort
PostPosted: Mon Aug 03, 2015 6:54 pm 
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Location: Berlin
Cool, super interesting find... thanks for the demo :big-grin:

* Next time, try and turn the "water" tile 90° - maybe that will avoid the tiling...

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 Post subject: Re: Building a better fort
PostPosted: Mon Aug 03, 2015 11:46 pm 
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Location: 48°5’ north, 71°04’ west
Thanks for the tip. :big-grin:

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 Post subject: Re: Building a better fort
PostPosted: Tue Aug 04, 2015 2:20 pm 
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Quote:
plopping a square with the level terrain tool in any square nearby

Hahaha :laugh-cry: Had a bit of a hard time taking that literally... kept searching for a spot right in or at the canal LOL... much later I saw that lonely "x" in your demo, and things fell into place :facepalm:

That's a pretty wonky "trigger" to make things work though :hmmm:
We are lucky you found out about it :big-grin:

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 Post subject: Re: Building a better fort
PostPosted: Tue Aug 04, 2015 4:19 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
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Location: 48°5’ north, 71°04’ west
Indeed. :roll-laugh:

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 Post subject: Re: Building a better fort
PostPosted: Wed Aug 05, 2015 3:01 am 

Joined: Mon Apr 07, 2014 2:30 pm
Posts: 375
That's really neat !

Also, Denis, did I tell you I really like that fort ? The irregular shape makes it work really well, better than the other one you showed me [yes, I have first peek, before you here, mwhaha]


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 Post subject: Re: Building a better fort
PostPosted: Wed Aug 05, 2015 6:38 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
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Location: 48°5’ north, 71°04’ west
So King Louis rejected our plans for Fort Sainte-Marie and had Sieur Vauban make a model of what he wanted.

Overview, (inclues elements from the latest CC beta), it seeks to control this vital waterway so most of the 20 cannons are aimed at the river.

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Hope this model makes it into the national collection. :roll-laugh:

Main gate defense:

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Central square with tents for the passing scouts:

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The Royal landing with ample storage:

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The central square with housing for the officers, church and small garden for the good ladies:

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The same showing the barracks and blockhouse:

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The less essential structures are outside the wall, including the trading post:

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As it is intended to be a supply depot there is a large arsenal to keep powder and guns:

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For extra protection a small retaining wall faces it's gates, note the little touch of home with flowering hedges:

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Evidently Vauban has not been to the colonies, our native friends here, live in more advanced house than the teepees of the western tribes:

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Here we see that we are expected to make many advanced goods, or import them to grow the fort into a city:

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So seeing what the King expects, I must get out my whip and start building a town to support the construction of this mad, oh I mean wonderful fort.

Its all about atmosphere, :laughing-loud:

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 Post subject: Re: Building a better fort
PostPosted: Wed Aug 05, 2015 7:45 pm 
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Whoa... that fort grew some... and then some :laughing: And a lot of firepower... :winking:
I still like that quay at the back, good idea.


* I'm behind on my betas - what is that grey... thing?... in the middle of the native village? :hmmm:

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 Post subject: Re: Building a better fort
PostPosted: Wed Aug 05, 2015 11:37 pm 
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Location: 48°5’ north, 71°04’ west
Its a complete redo, but the basic elements remained, not a viable town but I really like the map seed, so It should be my next real game. The landing is one of the structures I like so much.

:big-grin:

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 Post subject: Re: Building a better fort
PostPosted: Fri Aug 07, 2015 1:13 am 

Joined: Wed May 13, 2015 1:26 am
Posts: 12
Location: Glendora, CA
Wonerful preview. Thank you. :jumper:


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 Post subject: Re: Building a better fort
PostPosted: Fri Aug 07, 2015 3:43 pm 

Joined: Fri Jul 04, 2014 7:01 pm
Posts: 48
Holy Megafort, Batman!

Clearly King Louis has decided to spend waaaaay more money than he spent at Port Royal (Nova Scotia) or Ste. Marie Among the Hurons (Ontario). They were TINY compared to this. :roll-laugh:


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 Post subject: Re: Building a better fort
PostPosted: Fri Aug 07, 2015 5:43 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
Posts: 473
Location: 48°5’ north, 71°04’ west
rkelly17 wrote:
Holy Megafort, Batman!
Clearly King Louis has decided to spend waaaaay more money than he spent at Port Royal (Nova Scotia) or Ste. Marie Among the Hurons (Ontario). They were TINY compared to this. :roll-laugh:


It is a concept test to see if I could make something interesting with the military props, its a modest fort compared to places like Carillon or Louisbourg. :big-grin:

Since you mention Sainte-Marie, my next real town will be a new version of it, an after the fire rebuild with all the new stuff it should be very nice. :hammock:

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 Post subject: Re: Building a better fort
PostPosted: Mon Aug 10, 2015 5:20 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
Posts: 473
Location: 48°5’ north, 71°04’ west
This just in: the "irrigate" mod works well as a lower terrain tool! You just remove it after building and get nice water square, perfect to fix those mistakes or to make a better looking waterfront. Its also good to remove those pesky spots that prevent placement of docks after you level your terrain.

Credit for this idea goes to iacobus942 on the CC forum. :thumbsup:

Images to come.

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