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 Post subject: Kerset
PostPosted: Wed Jun 08, 2016 10:04 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
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Town
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Food
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Waterfront
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Metal Village
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Wintertime
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Some Data...
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 Post subject: Re: Kerset
PostPosted: Mon Jun 13, 2016 8:36 am 

Joined: Sun Oct 12, 2014 2:00 am
Posts: 125
Location: Reno NV USA
Very interesting diet :hmmm: Did the lack of fruits and veggies impact health or can the gathers bring in enough roots and mushrooms ? Meat and rice... not even fish. Curious what you baked? Gluten free rice bread :laughing: (my son's family all have Celiac disease so it's not really funny)


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 Post subject: Re: Kerset
PostPosted: Mon Jun 13, 2016 10:50 am 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
purringcat wrote:
Did the lack of fruits and veggies impact health

There is no lack (full hearts and stars) :winking:
Look at my "Material" and "Dry Goods" - I produced so much of those that I am able to buy all the fruit and veggies I want.

Plus I have 10 Gatherers and 5 Herbalists - which is a lot for just 300 peeps... They supplement the diet well inbetween the trader's boats.

The Bakers - that's a bit misleading, because some "Bakers" (from NMT) actually have other jobs to do... they dry fish, smoke meats etc... (I guess Red did this to avoid conflicts with CC). The 'real' Bakers (I think there are four) bake masses of fruit cake (apricot + flour), both imported.

This town is kinda based on storage - I have three years supply of food, and I got twice that again free (unused) storage... I can absorb even large shipments of 30.000 units or so, hardly denting my storage or my budget... :big-grin:

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 Post subject: Re: Kerset
PostPosted: Mon Jun 13, 2016 4:38 pm 

Joined: Sun Oct 12, 2014 2:00 am
Posts: 125
Location: Reno NV USA
I noticed the full hearts and stars and suspected that you were buying fruits and veggies. I do even when growing them.. esp. fruit. At an even trade for fish, why not. And with bread at $1, I skip the whole baking series of buildings. Will have to check out RK's Baker tho for the Fish drying. If it raises the selling price that would be worth using. Fish is my main trading material.

Like the different paving materials in pic 04. Esp, the brick.. don't think I've seen that before. :thinking:


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 Post subject: Re: Kerset
PostPosted: Mon Jun 13, 2016 5:07 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
purringcat wrote:
suspected that you were buying fruits and veggies. I do even when growing them.. esp. fruit.

Yeah, me too... fruit I find not very reliable to grow for food...


Quote:
Will have to check out RK's Baker tho for the Fish drying.

It's this chain -
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different paving materials

That's the new DSRoads mod... :big-grin:

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 Post subject: Re: Kerset
PostPosted: Mon Jun 13, 2016 10:08 pm 

Joined: Sun Oct 12, 2014 2:00 am
Posts: 125
Location: Reno NV USA
Thanks :thumbsup: found the roads.

DS has nice textures. Wish he'd make a dirt sided, trading capable ditch, that looked realistic in a forest environment. :begging:
I like RK's ditch but it looks so out of place back with hunters and forest crew.


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 Post subject: Re: Kerset
PostPosted: Wed Aug 10, 2016 10:31 pm 
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Joined: Sat Jan 30, 2016 6:06 pm
Posts: 2
Location: Moscow, RUSSIA
Why is your rural market looks like an old market?


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 Post subject: Re: Kerset
PostPosted: Sun Aug 21, 2016 2:14 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
Antiligent wrote:
Why is your rural market looks like an old market?

Sorry for the late answer! :big-grin:

There is a mod to override the newer CC textures with the "Old Market" on the CC site, in the KKKK.

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 Post subject: Re: Kerset
PostPosted: Sun Aug 21, 2016 3:25 pm 
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Joined: Sat Jan 30, 2016 6:06 pm
Posts: 2
Location: Moscow, RUSSIA
Paeng wrote:
Sorry for the late answer! :big-grin:

There is a mod to override the newer CC textures with the "Old Market" on the CC site, in the KKKK.


TY!! :jumper:


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