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 Post subject: Timbledo
PostPosted: Wed Mar 29, 2017 1:41 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
The independent state of Timbledo - no trade post, no "traditional" foresters... :winking:

Homestead
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Woodcamp
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Market
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Shaman
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Stronghold
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Farm
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Winter
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Data
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Production
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Population
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Seed:
767 639 289, Lake Waters, med, Marine, Northern Pines med

Mods used:
ColonialCharterJ.pkm
DSBridgeCrossing.pkm
DSCelticHouse.pkm
DSCrestBlacksmith.pkm
DSSmallVillageHomes.pkm
DSSmallVillageServices.pkm
DSStoneHovels.pkm
DSStorage.pkm
elfStorageCarts4v104b.pkm
ForestDeep.pkm
ForestOutpost.pkm
HouseSmall.pkm
iSeeFire.pkm
RKFirewoodStorage.pkm
RKGardenWallsUtility.pkm
TinySmallBarns.pkm
TrainingCampDeco.pkm
TrainingCampMain.pkm
TrainingCampStorage.pkm
WorkPlace.pkm


:big-grin:

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 Post subject: Re: Timbledo
PostPosted: Wed Mar 29, 2017 8:14 pm 
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Joined: Mon Jun 23, 2014 9:53 pm
Posts: 473
Location: 48°5’ north, 71°04’ west
Wonderful, I was wondering when you were going to use the new tents, they are excellent grid busters. :thumbsup:

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 Post subject: Re: Timbledo
PostPosted: Wed Mar 29, 2017 8:47 pm 

Joined: Mon Apr 07, 2014 2:30 pm
Posts: 375
Hello, me again :winking: . Wonderful Viking settlement (or something of the sort, right ?) I admire your patience, waiting for a peep to come and offer something to the menhirs' god. And hey, I get to see the hay in action, which Denis has been raving about. This has become a whole new game while I was away down in the cellar, scribbling like mad. (and I'll go back there momentarily. But today is a day off, hence my not so quick warping-in, this time :big-grin:


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 Post subject: Re: Timbledo
PostPosted: Wed Mar 29, 2017 10:39 pm 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
Denis de la Rive wrote:
they are excellent grid busters.

Yeah, I'm so happy that finally diagonal / angled pieces are added more often... :thumbsup:


tariel wrote:
Wonderful Viking settlement (or something of the sort, right ?)

Yep... still needs to be mixed with other "periods", but I think we will see more along this line... :winking:

Quote:
I admire your patience, waiting for a peep to come and offer something to the menhirs' god.

Oh, you should know that my patience for scene-building is almost unlimited... :faint: :laughing-loud:

* Though here it was easy - that peep is the cleric (the menhir is a "church")... :winking:

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 Post subject: Re: Timbledo
PostPosted: Fri Mar 31, 2017 11:07 am 
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Joined: Fri Feb 12, 2016 10:14 am
Posts: 106
looking good :thumbsup: its nice to see and have the option of other building styles


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 Post subject: Re: Timbledo
PostPosted: Sat Apr 01, 2017 7:34 am 

Joined: Fri Jan 20, 2017 5:58 am
Posts: 6
When I see one of your maps, I am always in awe of your skill. You are the most talented person! Your maps are so real I feel that if I could get into one of them I could live quite happily and comfortably there. They look more like overhead photos of real places than a fictional map. I strive constantly to emulate you, and fail. No one can match your skill and style. Thank you for the pleasure you have given me so far. I eagerly await your next masterpiece.


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 Post subject: Re: Timbledo
PostPosted: Sat Apr 01, 2017 11:15 am 
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Joined: Fri Mar 14, 2014 5:38 am
Posts: 1040
Location: Berlin
Thank you for your kind words! :smooch:


TuffDwarf wrote:
They look more like overhead photos of real places than a fictional map.

That's indeed what drives me... I love to have my "scenes" come alive... :big-grin:

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